If you don’t want Git, read below on how to get the source without Git. You can install Git for easily keeping your copy up to date. Sudo apk add build-base cmake libpng-dev jpeg-dev libxi-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev zstd-dev Sudo pacman -S base-devel libcurl-gnutls cmake libxi libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses zstd Sudo dnf install make automake gcc gcc-c kernel-devel cmake libcurl-devel openal-soft-devel libpng-devel libjpeg-devel libvorbis-devel libXi-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel spatialindex-devel libzstd-devel Sudo apt install g make libc6-dev cmake libpng-dev libjpeg-dev libxi-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev libzstd-dev libluajit-5.1-dev Location_of_exe/./nf and also location_of_exe/././nf A run-in-place build will look for the configuration file in.A specific file can be specified on the command line:.This file is created by closing Minetest for the first time.Worlds can be found as separate folders in: user/worlds/ user = Contents/User or ~/Library/Application Support/minetest or $MINETEST_USER_PATH.user = ~/.minetest or $MINETEST_USER_PATH.user = %APPDATA%\Minetest or %MINETEST_USER_PATH%.share = C:\Program Files\Minetest (Depends on the install location).bin = C:\Program Files\Minetest\bin (Depends on the install location).Games may add special features)ĭisable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) Pause menu/abort/exit (pauses only singleplayer game)Įnable/disable fly mode (needs fly privilege)Įnable/disable fast mode (needs fast privilege)Įnable/disable noclip mode (needs noclip privilege)Īux1 (Move fast in fast mode. Some can be changed in the key config dialog in the settings tab. See its README.txt for more information.Īll controls are re-bindable using settings. If you downloaded the Minetest Engine source code in which this file isĬontained, you probably want to download the Minetest Game Having minetest for iOS wouldn't work though, because Apple blocks of some parts of the minetest website in order to insure that you phone doesn't get viruses, and those parts of the website are needed.even through the App Store.Minetest is a free open-source voxel game engine with easy modding and game creation.Ĭopyright (C) 2010-2022 Perttu Ahola contributors (see source file comments and the version control log) Also, we would only need to have the engine, and simply set up a way to download games/mods through the app, that way only the engine needs a dual license.Īs for a reward implementation, I don't think the app should be sold, but what about having a "support" tab where you can make an in-app purchase or watch a video add to give the developer a little bit of return for spending the time to port it to iOS? My question is this: could we figure out a way to be able to get minetest to iOS and implement a way to reward someone who undertakes the task?Īs for making it available through the appstore, one possibility is to dual-license future releases in such a way to enable the legality of Minetest on the appstore. It has been talked about for a long time, and largely dabated and many other things. ![]() Novacain wrote:So, one thing I was thinking about is it would be nice to have minetest on iOS.
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